Grievous Juggernaut Website
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 21 
 on: December 31, 2007, 11:50:47 pm 
Started by Juggernaut - Last post by Juggernaut
HAPPY NEW YEAR EVERYONE!! Have a wonderful 2008!!

 22 
 on: December 30, 2007, 01:24:11 pm 
Started by Juggernaut - Last post by Juggernaut
I was at a friend's party with Grievous and he pulled out a little lego model he made. We recently got hooked on Stargate (Friday night at 9 on Sci-fi) and he made a little Deadalus, about 4 inches long. He admitted it was horrible and he suggested we should make it in "that lego computer thing". I installed it and it was my obsession for about 5 hours. Take a look:

Back view:


Front view:


Side view:


I know one of the pieces is blue, but there were no ones of that type in black so I'll just spraypaint it.

 23 
 on: December 20, 2007, 10:38:11 pm 
Started by Juggernaut - Last post by Juggernaut
This is Spartan Will 043 during the Covenant war. I drew this with a reference picture.

 24 
 on: December 20, 2007, 10:28:41 pm 
Started by Grievous - Last post by Juggernaut
Dude. WWII. We have more done on it and actually, the animations for futuristic will be harder. Trust me, it's not going to just be a bunch of ships on different layers moving across the screen and some beams and explosions thrown in, or it's gonna look like crap. I want the future one to be better than WWII anyway, since the story's so much deeper. Plus, we barely know where to start on it.

 25 
 on: December 20, 2007, 02:48:57 pm 
Started by Grievous - Last post by Grievous
Yeah... our current plan is to do WWII first, but we have about the same amount done for each. WWII might be slightly more difficult animation wise, but we won't have to do as much story stuff. We should come out with both eventually, but I just wanted to know which is more anticipated.

 26 
 on: December 20, 2007, 02:43:45 pm 
Started by Juggernaut - Last post by Grievous
new ships done, they're for the later war. As soon as we have the different angles for the ships and the WWII episode is done, we should be able to start.

 27 
 on: December 20, 2007, 02:40:20 pm 
Started by Juggernaut - Last post by Grievous
What if scout ships COULD be born and trained?

 28 
 on: December 15, 2007, 11:08:20 am 
Started by Juggernaut - Last post by Juggernaut
So basically this is a really simple strategy game that you can play with just a DM (Dungeon Master, I guess GM would apply better but I don't feel like breaking the habit) and one person, although multiple people are good with 3 or 4 players plus the DM being the optimal number. The only materials you need are a composition or spiral notebook, a pencil, the players, and some dice (I would say a d6, a d10, a d20, and a d100, which is a ten sided die except it has 00, 10, 20, etc.) So, where to start first? How about units.

Probably the most important unit in the game is the Scout. They cost 10 wealth initially (in future epochs things like scout ships will cost more) and no recources (once again, scout ships and the like will cost resources since they can't just be born and trained), and eachg country starts with 2. Scouts can find resources (determined by rolling a d10. 1-3 is iron, 7-10 is wood. I havent gotten past this stage yet, so I'm not sure how I'm going to factor in new resources), including resource dumps like mineral veins and forests, they can discover other nations, and can be upgraded into Spies for 5 or 10 wealth, that's up to you as I haven't reached that point in my game yet. Spies can infiltrate enemy nations and either steal techs and tech points or sabotage. As for mineral veins (thus forth referred to as mines) and forests, one wood or iron or coal or whatever is harvested when the scout finds it, but in the turns after that they must be operated by Engineers. Engineers also build buildings and are able to fix buildings and to some extent vehicles. Engineers cost 10 to train and you must have a school, which can be built by an engineer for 1-3 wood (your call). This same rule applies to Scientists. these dudes are very important because they get you tech points and let you research new technologies. In the first stage of the game, techs are avaiable via researching a material, mainly Iron and Wood. When you research a material, it is destroyed. You roll a d20 (maybe something else later once the techs are better) and if you get a 15 or more you get a discovery, determined by rolling a d10 (you can figure out your own way to place the different discoveries on the d10, but my way is to have one tech in one half, like wheels for 1-5, and the other in the other half, like boats in 6-10). This is where tech points come in. Instead of researching a discovery, your scientist(s) can get a tech point at one per scientist per turn. The more tech points you have, the easier it is to get a discovery because each point adds 1 range ont your roll. For example: I want to research iron. I have 3 tech points and I decide to use them all. instead of 15 and above, now I only need a 12 or up (15-3=12). I roll a 14. Now, I don't get those 2 tech points back even though I didnt need them because they were already used. Now i roll a d10 to determine my discovery. I can either get: iron tools and nails (1-3), iron weapons and armor (4-7), or steel (8-10). I roll a 10 so I discover steel, but I cant make any until I get some coal, which needs iron tools to be discovered so i can mine it. Thats all for now, tell me how you like it and I'll put more if you guys want.

 29 
 on: December 15, 2007, 08:14:21 am 
Started by Grievous - Last post by Megamannt92
Oh ok, I'm not sure I will have much to contribute....But I'll stick around, this looks interesting to say the least.

 30 
 on: December 14, 2007, 10:34:42 pm 
Started by Grievous - Last post by Juggernaut
Well, the site is basically to show all of the work such as comics, Flashes, and random drawings during school of Grievous and myself. Don't worry that it hasn't been updated for a while, now that it's the weekend we'll start cranking out the first bits of animation and some new production pics. Then we just have to figure out how to get the video on this site...if we can't then you'll have to wait untill the whole video is done so we can put it on Youtube.

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